

Most Imperial forces remain in orbit, but a select few brave units have volunteered for this suicidal and perilous mission.

Bombardments from afar have proven ineffective against the armour of the Tomb Sanguinis, so the only option that remains is to send forces aboard to capture, or at the very least, destroy the Tomb Sanguinis - most likely the latter of the two options. Assembled is a battlefleet, forces from multiple chapters of Adeptus Astartes and five whole regiments of Imperial Guard. Imperial forces have already mobilised to try and destroy this doom-laden monstrosity. However, it is now that the Warp has decided to release the Tomb Sanguinis once again and it is headed directy for the Imperial planet of Radia, who nurtures a population of 19 billion within its many, many hives. It is nigh-impossible to track these terrible behemoths, and even harder to predict where they will emerge. No, for the true danger of a Space Hulk is its unpredictable nature. But what is definitely true is that the Tomb Sanguinis is infested with thousands upon thousands of deadly creatures, vile traitors and despicable aliens.īut none of these are the worst features of the Tomb Sanguinis. In fact, there are dozens of vessels that are too ancient to even identify. Amongst the vessels that make it up are crude Ork Kroozers, noble and proud Strike Cruisers of the Adeptus Astartes, a massive and tangled Tyranid Hive Ship - to name just a few. The Tomb Sanguinis, a Space Hulk of ancient origin, has drifted in the warp for over fifteen millenia, and has swollen to the size of a large moon. This one has been on my mind for awhile now, so I've decided that I may as well give it a go. Yes, I'm throwing my lot into the mess of roleplays that we have.
